Customers are finite
Every store on a street splits the same footfall. Opening next to a rival takes trade out of their till and puts it in yours — no battles required.
Retail Empire is a persistent strategy game about building a retail company — hiring the floor, filling the shelves, winning the street, and eventually running a group that trades across several countries.
Every store on a street splits the same footfall. Opening next to a rival takes trade out of their till and puts it in yours — no battles required.
Staff cost money every hour whether the shop is busy or empty. Too few and the queue walks out. Too many and the payroll eats the profit.
An empty shelf is a lost sale and an unhappy customer. Your stockroom is also your runway: it decides how long the shop keeps trading while you sleep.